"To the students of FASST/Dux Ryu, the instructors of Dux Ryu Ninjitsu, no-hold's barred fighters, and all those others who are not afraid to test themselves or accept the truth--especially those who possess an open mind but retain the common sense to demand of ourselves and the martial sciences that we 'keep it real.'"
In order that fact and fiction, as well as esoteric theory and empirical reality do not become confused as being one and the same, it must be noted that this is the defining difference between the pursuit of the martial arts and the martial sciences, particularly when one is making a comparison to FASST/Dux Ryu.
What makes a martial art a martial art is that it is free flowing with no way of telling or predicting what the creative process will yield. That is the very nature of art. A style without a style falls into this category.
Unlike the status quo of martial artists, the person dedicated to achieve perfection of a martial science is the one to become skilled in reproducible results--A + B = C--as in learning algebra or a craft. This takes into account the studying and mastering of non-telegraphic biomechanical postures as well as principles of being proactive such as attacking with a series of combinations that are predisposed to have broken timing and rhythm like the techniques and weapon delivery systems utilized by FASST/Dux Ryu.
These reproducible results make FASST/Dux Ryu a science. Its results, when employed according to specific angles of attack for instance, can be reproduced with consistency time and time again. It has all the attributes of being creative--a style without a style--without its drawbacks. Martial science through focus, action, skills, strategy, and tactics leaves nothing to the imagination or theoretical preconception whereas reacting or the employment of untested combinations or techniques are open to personal interpretation and thus error, resulting in defeat.
To truly be considered a product of a martial science means one does not continue to subscribe to or promote myths regarding combat such as my personal favorite--that all styles are one and the same but are just different paths to the top of the mountain; and once you get there the view is the same. This is pure nonsense because the martial arts and martial sciences are different in that the pursuit of a martial science is a journey with no end and, therefore, there can be no mountaintop because everything is constantly evolving. The only consistency is change itself. As a result, the view we see is always dependent upon our time in history and the history of our individual and unique experiences.
This is why all things are not equal. Our differences and inequalities are where our true strength, beauty, and enlightenment lay. Otherwise, real talent and genius, strategy and tactics would fall by the wayside and have no place in this world nor would it create a distinction between us all and we would be doomed to unyielding mediocrity--another dark age.
Anyone who has tasted real combat and become accomplished in more than one style or discipline is made cognizant by adversity and thereby recognizes immediately that the arts are not one and the same and are not equal. The fact is that each style remains effective according to the different needs of different archetypes and is capable of dealing with the threats that will occur and the varying means to neutralize them in accordance to their very different threat levels. In other, more simplistic terms, while no style is right or wrong, not all styles are equal, the same way no two men are truly equal in the heat of battle, particularly where one's life hangs in the balance. Each one has their strengths and each one has their inherent vulnerabilities--spiritually, mentally, and physically. However, if one applies the principles of FASST--focus, action, skill, strategy, and tactics--one will be able to deal with all threats to the spirit, mind, and body by being the one acting instead of reacting in each given category--spirit, mind, and body.
FASST/Dux Ryu is a martial science and thus we know by empirical experience that if one were to use a given set of unpredictable movements that takes into account all contingencies based upon the given responses by an aggressor, we can resolve the conflict by simply executing a set of combinations of strikes that will induce the biomechanical failure (death) or maiming of the aggressor (e.g. suffocation, heart failure, loss of blood, shock, etc.) Be decisively FASST.
One of the best ways to train to induce multiple injuries in an aggressor is by executing multiple strikes where each one is different in terms of hand position, thereby inducing a different traumatic effect versus a standard blow of the fist. For example, in place of a closed-fisted straight jab which merely induces pain or momentarily stuns an opponent (which is the appropriate response if confined to a no-holds-barred sport or combat arrest and control situation--a threat level 3 situation), one jabs with outstretched fingers that blind an aggressor. A turned open hand palm strike below the sternum can stop the heart or cause the solar plexus to be traumatized to the point of forcing the body's muscles to tighten around the lungs, suffocating an aggressor and denying him his wind. This strike can be followed up with a knife-edge hand strike to the throat crushing the windpipe, ensuring a death by suffocation when the stomach wall eventually relaxes, allowing the lungs to take in oxygen once again. Three lethal strikes if practiced diligently can become instinctively reflexive to neutralize a lethal threat in less than the span of one blink of the eyes.
Teaching one to instinctively incorporate varying hand strikes is what we describe in FASST/Dux Ryu as Bob drills, named after the practice equipment as shown below.
Four of the most basic lethal threat level 4 responses taught in FASST/Dux Ryu have been posted here for your review and to provide another glimpse into why we are not a martial art but martial science.
While practicing all of these strikes, keep the following points in mind:
- Perform the strikes on a Bob or outfitted with fist gear against a sparring partner.
- Perform the strikes at full speed because one fights as one trains and the only way to increase speed is by going all out, as fast as possible, repeatedly.
- Never strike from the same foot/range position twice. Altering footwork between the hits as well as striking with a broken rhythm and incorporating FASST/Dux Ryu's twelve angles of evasion will make you unpredictable and nearly impossible to cut off or counter.
- The purpose here is not only to develop randomness, speed, and power but also, and most importantly, accuracy!
- All Bob drill strikes/combinations are targeting pressure points and/or primary striking areas that will induce either total biomechanical failure or a break in the aggressor's timing and rhythm as well as providing one what is described in FASST/Dux Ryu as the unguarded moment, where an aggressor is biomechanically over-committed by their own responses to the point that they are virtually, momentarily defenseless.
"Martial combat can be likened to a bank where the ill prepared, unsuspecting, and the pretentious warrior make for its poorest depositors whom have little draw upon in times of an expensive great adversity, with the exception of their rude awakening to their life altering permanent bankruptcy--death."